*Choke Point*
Version 1.01

This is an updated version of the mission entitled 'Choke Point'.  This file is
titled 'Choke-STR' to denote that it is different from the original. (R as in revised)
This means it will NOT overwrite the previous version if you have it, that one's file
was titled 'Choke-ST'. (ST as in Silent Threat to denote it is Silent Threat only)
This version fixes several problems/errors I was contacted about, among the reported
problems/errors fixed are:

1.) Briefing icons now show the right ships.
2.) Command Briefing ani for Zeus bomber is now correct.
3.) Corrections of grammatical errors in briefing and debriefings (I think I got them all this time :-)
4.) Addition of .wav file to make in-game non-voice messages (i.e., my messages) more noticable.
5.) Tweaked enemy ships and AI to increase difficulty.
6.) Tweaked friendly ships and AI to increase difficulty.
7.) Tweaked ship waves to increase difficulty.
8.) Fixed enemy cruisers so that they will warp out at jump point instead of sitting there.  
    (Most of the time they will leave now, occasionally they still get screwed up, but this is rare!)   

Just unzip the files to a temporary directory (or your FS directory).
Put the 'Choke-STR' file in your data/missions folder.
The voice file, entitled 'msg-nowav', should go in your data/voice/special folder.
I'm working on some voice files for this mission, the included file is simply
a recording of the 'msgstart' and 'msgend' sounds which can be downloaded
at descent.gamestats.com/freespace/files/. The purpose is to make it easier for the user to 
know when a non-voice message comes up.

I consider this mission to be quite difficult on 'Medium' difficulty. 
(I can only beat it three times out of ten)
It is therefore extremely difficult to complete on 'Hard'.  However, this is just my opinion.
Maybe I'm just not such a great pilot.  A final note, this mission is for Silent Threat users
only and I recommend that you have a fast computer to play it due to the sheer number of
ships involved in it.  If you are playing on a machine that just meets the FS system
requirements, then I do NOT recommend that you play this mission.  It seems to run well
on a Pentium 200 with hardware acceleration. (glide or D3D, glide recommended)

Anyway, if you find any more errors or problems in the mission, let me know!  I would also
appreciate any criticism/suggestions/comments as long as it is constructive.  I really do not
want to here about how much my mission sucks and how much better yours is unless
you can tell me WHY it sucks and WHY yours is better.
Also, please take the time to rate this mission after playing it, these ratings are part of the 
basis for my fixes to this mission and any others I make and are quite helpful.

My E-mail is:  vasuda_prime@hotmail.com

I think thats all for now!  Enjoy! 